(Nintendo)

Pokémon Brilliant Diamond and Shining Pearl aren't out for another week, but they're already getting patched.

Nintendo announced this morning that a fairly massive, 3 GB "1.1" patch for the pair of Sinnoh remakes that will add some additional features, such as local and online communication features in areas like the Grand Underground, Super Contest Show and Union Room, but that wasn't what caught social media's eye.

The patch includes the games' post-game content and stunningly, their opening and ending cutscenes.

Day-one patches are relatively commonplace in the video game industry, but the addition of such vital components of the game via a patch raised concerns among Pokémon fans who have had their trust shaken by the release state of some recent Pokémon games. The lack of an opening cutscene had also raised concern among players who were able to obtain leaks of the game.

There's still a week until Pokémon BDSP releases, but the fact that so much essential content needed to be patched in leaves one wondering what other problems the games may have.


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Comments 6 total

Timey16

I think it's "normal" that a lot of games have missing content, so that people that break street date don't get ALL the content. It has established itself as a "softer" variant of pre-release DRM.

After all, in theory no player should ever get to see the "non day one patch" version if it downloads and installs the second a game officially releases.

The fact that the patch also includes all online components kind of makes me think that way.

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Terry Jones

Sad that devs have to think of such drastic ways to prevent hacking and piracy but this is the world we live in. And as evident of these fucking tweets it's not even working. Is it any wonder why Nintendo is so goddamn paranoid about their intellectual properties or that their games never go down in price?

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Brandon

I for one, am very thrilled at the fact that all my games work perfectly fine after I connect my switch to a fast wifi and let the patch download and install, requiring consistent network connectivity.

I hated how I could just buy Leafgreen, put it in my gameboy SP, and start playing immediately with no issues.

/s

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Terry Jones

And I adored having to deal with my PS3 constantly freezing, not being able to play any games because the trophies aren't loading and save data for an official first party Sony game (Resistance 3 specifically) being corrupted rendering a good chunk of my console's hard drive forever useless. Oh and it being one of those 40 Gig tubs that didn't have the PS2 backwards compatibility but costed 600 dollars anyway, truly chef's kiss that was the bee's knees……

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RemChi

And, is it true that the carts for D and P are the exact fucking same, with only a flag at the start telling the system which one to run, so if you hack your cart you can play either?

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Timey16

IIRC this has always been more or less the case, but since Unity engine is more well known it's easier to point out.

At the very least development builds were just the same game with a flag set and then when building it you'd get 2 ROMs, one for each version, out of it.

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