'Pokémon' MOBA Game Launches On Nintendo Switch, Introducing New Fanbase To Toxicity
A year after having a rocky reveal, the Pokemon multiplayer online battle arena (MOBA) game has finally been released.
While eventually coming to Android and iOS later this year, its initial release for the Nintendo Switch came on July 21st. The initial reception was extremely positive, with people talking about which characters they enjoyed, and wishing they were able to go home and play it already.
While the initial reception was positive, it didn't take long until the usual problems with MOBAs started to crop up: elitist toxicity. In many MOBA games, it's commonly known that there is a very strong sense of both individual skill and group skill, which can lead to instances in which you both feel justified in feeling that you did a great job, while one or two individuals on your team are the reason you lost.
Likewise, as is common with games that only let one person pick a character in a team vs. team format, you will have players that feel they are the only ones who should play certain characters and will get upset or otherwise sabotage the game if someone else picks their main and refuses to switch.
With the game being a free download, it should come as no surprise that it includes some sort of monetization added. In this case, the game has multiple variants at once, as noted in a Reddit post by Not_Nathan_Drake, which goes into detail about the dangers of the game's predatory nature. The monetization strategies that the game uses are ones that are commonly found in other MOBAs, but Pokemon Unite seems to have bundled them all together in one easy package:
- Battle passes – which are the standard fair in Fortnite, allow you to unlock cosmetics and other things after paying money to unlock the ability to unlock them after playing the game more.
- Cosmetics – another thing found in Fortnite, but also prevalent in every MOBA like League of Legends and Heroes Of The Storm.
- Gacha Pull Increases – These types of mechanics are often found in Gacha games like Final Fantasy Brave Exvius: War Of The Visions and Seven Deadly Sins: Grand Cross among others.
- Character Purchases – Standard for MOBA games, letting you bypass the other systems by spending money for immediate character access.
- Gameplay Boosting Items – These items can be considered similar to when League of Legends had the "totally not pay-to-win" rune page meta.