'Horizon Worlds,' Meta's Largely Forgotten VR 'Game,' Finally Gets Legs (Literally)
It's a big time for innovations in video games. As Super Mario Bros. Wonder introduces Elephant Peach, Baldur's Gate promises unparalleled narrative freedom and Bethesda launches a vast cosmic RPG in Starfield, Horizon Worlds finally gives character models and avatars legs.
Buzz around Meta's VR metaverse game Horizon Worlds has certainly died down over the past year, but one of the "features" Meta and Mark Zuckerberg touted way back in October was giving user avatars legs.
On Monday, Uploadvr reported that legs had finally arrived. A video showing off the tech was uploaded to YouTube the following day by Tyriel Wood.
Still, the "legs" feature has some hitches. For starters, legs can only be seen in the third person. That means a Horizon Worlds "player" can't look down and see their legs. They will, however, be able to perceive other players' legs and their own when they look in a mirror.
The legs do not respond to players crouching or jumping. They can also only be seen in V57 of the Horizon public test channel, not user-created games on the platform. However, Meta has said legs will be appearing elsewhere on the platform in the coming days.
The arrival of what many see as an extremely basic feature seemed to underscore the folly of Horizon Worlds for some, as numerous social media users cracked jokes about legs finally getting people interested in the platform.
Legs have become something of the defining meme for Horizon Worlds' struggles, as the platform reportedly couldn't even get Meta employees excited and was so unprofitable it began pitching itself as a B2B service.